More info See in Glossary that are attached to them. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. A GameObject can contain any number of components. More info See in Glossary is controlled by the Components A functional part of a GameObject. A GameObject’s functionality is defined by the Components attached to it. The behavior of GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
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